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Archive for julio 2015

10 Minutes with Construct 2: Functions pt V Calling other functions

In the latest video around Functions in Construct 2 we will check how a function can call other functions. In the  previous video, Recursion...
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10 Minutes with Construct 2: Functions pt IV Recursion

 Continuing the topic of Functions in Construct 2, today I am sharing this video that shows you how to do recursive calls with a classic exa...
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10 Minutes with Construct 2: Functions pt III Returning value

 In the third video of the series around functions we will see how to set the returning value of a function and a new example that illustrat...
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10 Minutes with Construct 2: Functions pt II, parameters

Continuing the overview of Functions in Construct 2, in this video I will show you how to send parameters to a function and how to use them....
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10 Minutes with Construct 2: Functions pt I

This video covers the basics of Functions in Construct 2. Functions are incredibly useful to make your game more efficient and the events ea...
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Creating a Patrolling Enemy: Simple AI for your game

Originally I wanted this video to be part of the  "10 Minutes with Construct 2" series , but in the spirit of creating some good c...
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10 Minutes with Construct 2: Global and Instance Variables

The video actually went over what I expected and with 17 minutes it may not qualify for the  "10 Minutes with Construct 2" series ...
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10 Minutes with Construct 2: Trigger Once While True

Going back to basics I leave you a short video that answers a question made in my  YouTube Channel : How does the "Trigger Once While T...
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Create your own Tower Defense XVI, Cleaning the game

Today I am sharing with you another video from my  Twitch channel http://www.twitch.tv/hielo777/  with my series  GameDev Adventures . This ...
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Archivo

  • ▼  2015 (59)
    • ►  septiembre (3)
    • ►  agosto (6)
    • ▼  julio (9)
      • 10 Minutes with Construct 2: Functions pt V Callin...
      • 10 Minutes with Construct 2: Functions pt IV Recur...
      • 10 Minutes with Construct 2: Functions pt III Retu...
      • 10 Minutes with Construct 2: Functions pt II, para...
      • 10 Minutes with Construct 2: Functions pt I
      • Creating a Patrolling Enemy: Simple AI for your game
      • 10 Minutes with Construct 2: Global and Instance V...
      • 10 Minutes with Construct 2: Trigger Once While True
      • Create your own Tower Defense XVI, Cleaning the game
    • ►  junio (7)
    • ►  mayo (14)
    • ►  abril (16)
    • ►  marzo (3)
    • ►  febrero (1)
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Popular Posts

  • 10 Minutes with Construct 2: Arrays and Textboxes
    10 Minutes with Construct 2: Arrays and Textboxes
    This is the English version of my previous post  10 Minutos con Construct 2: Arreglos y cuadros de texto . In this video I am answering a qu...
  • 10 Minutes with Construct 2: Useful Tricks I
    10 Minutes with Construct 2: Useful Tricks I
    A new video in my series  10 Minutes with Construct 2 . This video will help you to maximize the use of events in the Free version of Constr...
  • 10 Minutos con Construct 2: Trucos II
    10 Minutos con Construct 2: Trucos II
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  • Construct 2: Windows 8 Summer Competition
    Lately I have been playing with the wonderful tool Construct 2 , and my team have run a fair amount of events over the past few months demon...
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    Using OpenShift as a Mobile Backend
    As you may imagine, mobile development is an incredibly attractive subject in the IT world. Today I wanted to share this OpenShift Commons v...
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    Halloween Games
    The creepiest night of the year is almost here, and that is just the perfect mood to release these two games. My games have been created wit...
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    In every game there is a moment where you have to brainstorm and use the extensive or mínimum knowledge you may have to create a background ...
  • GameDev Adventures: Tower defense Part 9, Waves V
    GameDev Adventures: Tower defense Part 9, Waves V
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  • Chili Zombies
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